It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other.
In addition to the mapping of textures for clothing, it is convenient to do in the body on which a mask is to be placed that hides the polygons that will be below, so that there are no conflicts of body that protrudes. I leave you the link of the platform mixamo where to consult this data. This is a medium-resolution crew neck T-shirt for Adobe Fuse Fit A male. The textures should be in dimensions of 2048 x 2048 and 8bits RGB. 1 plain T-shirt Adobe Fuse preset Source File: OBJ. close them to integrate them better on the body that will support them.įor more detail I have exported the model to Zbrush where I added wrinkles and seams with the high quality that Zbrush allows from here I get the Normal Map and the Ambient Occlusion that later I will add to the model low poly when importing it to Mixamo. (Beware of subdivisions because Mixamo has a limit).Īlso tell you that the open parts like necks, sleeves, etc.
In this case I have used a woman-based model.įirst I have modeled in low poly, and to give a little more smoothness in the contours I have given a level of subdivision to the polygons. When modeling the shirt with a 3D program, (Maya, blender, 3DMax … )you must use a base body of the program mixamo. Cricut EasyPress 2 - Heat Press Machine For T Shirts and HTV Vinyl Projects, Mint. In this case I made a simple T-shirt with a serigraphy behind, as shown in the image. 20 Pieces 5mm Fuse Beads Pegboards Clear Plastic Pegboards Craft Tray. It serves as much for clothes that you do or that you have and want to import to the program. This article is dedicated to explain how make clothes for the Mixamo Fuse, with one example.